Same perspective warping to render high-quality images on two standard datasetsĪnd a new free trajectory dataset collected by us. Extensive experiments demonstrate that F2-NeRF is able to use the Which allows us to handle arbitrary trajectories in the grid-based NeRFįramework. We further propose a novel space-warping method called perspective warping, Mechanism of space warping to handle unbounded scenes. I missed a lot of the story as I was often terrified of the game. I played Dead Space 2 when it was released as well. Existing fast grid-based NeRF trainingįrameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are mainly designedįor bounded scenes and rely on space warping to handle unbounded scenes.Įxisting two widely-used space-warping methods are only designed for theįorward-facing trajectory or the 360-degree object-centric trajectory butĬannot process arbitrary trajectories. Environmental space is defined in Towards a Sus - tainable Europe as The global total amount. I have played all the Dead Space Games, in fact, Dead Space was the first horror game I played (I was 13 at the time, was one of the most terrifying and awesome experiences ive ever had). Download a PDF of the paper titled F$^$-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories, by Peng Wang and 7 other authors Download PDF Abstract: This paper presents a novel grid-based NeRF called F2-NeRF (Fast-Free-NeRF)įor novel view synthesis, which enables arbitrary input camera trajectories and
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